Portmanteaur

A blog dedicated to writing about thoughts on design.

designers will save us

In the 1980s, design theorist Victor Papanek said technology’s transformative effects were accelerating so quickly thatthe designer’s job eventually would become simply making sense of all the change. Certainly, the Internet of Things gives designers a lot to make sense of. It’s a chance for designers to think about the future they want to build—and the values they want to bring to the process of building it. As one of the manifesto’s authors points out, digital design is a young profession. “When you look at doctors, they’ve had hundreds and hundreds of years to develop their code of ethics. We’re still inventing ours.”

http://www.wired.com/2015/06/homes-become-connected-designers-will-save-us/

Away from digital app into physical apps

But when it comes down to it, mobile users aren’t interested in either one. We’re more like the no-nonsense cartel kingpin in Miami Vice who coldly informs Crockett and Tubbs that “in this business, I do not buy a service. I buy a result.”
Me, too. I don’t want Yelp; I want to know where to eat. I don’t care about Google Calendar; I care about not missing appointments. I don’t buy iPhones; I buy best-in-class pictures of my kids. I’m loyal only to results, and I suspect you are, too.
Rolston agrees. He’s “super excited” about the post-app future of mobile, he says. “Yes, Apple and Google will claw at each other over this. But so what?” Apps, services, tomato, tomah-to. Make users feel more like kingpins, and everybody wins.

Right now it matters to me to tap open Google’s iOS search app rather than flick open Spotlight and be stuck with Bing. But dissolve enough of the borders and branding around this experience, and it can easily become a distinction without a difference. Apps are just middlemen, albeit attractive ones. And services—cognitive, contextual, seamless, smart, whatever—are just apps, abstracted one level away.

what if wireless charging can be made free with ads?

wireless charging ads model

Six Things Every Aspiring Designer-Founder Needs to Know.

Six Things Every Aspiring Designer-Founder Needs to Know.

1. Check Your Hubris
Coming out the back of design school indoctrination, most of us are imbued with the inflated-ego and over-confidence that only years of protection from the challenges and limitations of the real world provide. “Your skills are right,” for successful entrepreneurialism Ethan says “but your instincts are probably not.” Whilst confidence and a can-do attitude are of course invaluable, dismissing the knowledge of non-designers and acting out of unwarranted entitlement won’t make you many friends and won’t get you very far in business. Check your design hubris at the door.
2. Beware the Designer Back-Slapping
The dynamics of design school also has the remarkable ability of convincing its students that the approval of classmates, peers and design award panels is of the utmost importance—a belief that plagues a lot of us like an internal design critic for the rest of our sorry little lives. An over-eagerness to constantly celebrate the accomplishments of ‘design’ also, Ethan posits, gives the profession an innovation bias towards the new and novel which limits its usefulness. “Don’t judge yourself by the standards of design,” suggests Ethan. “You’ve got to think beyond design,” if you really want to make a difference by getting your products out into the marketplace. Market success and making the change you want to see in world may just trump any trophy (with the exception of a Core77 Design Award obviously).
3. Smell More Plastic
You can’t ever really understand industrial design until you’ve been out there specifying plastic components and watching them churn out a factory line in China. “You need to smell more plastic,” Ethan recalls ECCO Design principal Eric Chan saying to him in his days as a junior. Only then can you understand the realities of machine manufacture—the slight differences between each supposedly ‘identical’ object for example. If you’re serious about getting your own industrially produced and revolutionary new products out into the real world, you have to prioritize this kind of experience on the front-line.1
4. Design Serves Business
…and not the other way around. Design school and designer hero worship can often have us believing that the designer’s role in business is to barge in at the top, rip up the rule book and start afresh with a bold new vision. Whilst design-led disruption can of course bring many benefits, Ethan points out that it’s the business you’re trying to make succeed, not the design. “You have to understand that every line that you draw has cascading consequences for the rest of the business,” Ethan tells us, vigorously gesticulating the tumbling down a waterfall, clearly speaking from experience. “If you’re great new design breaks a huge deal your sales team just made, is it great design?” We’re taught in design school to skillfully balance ever-increasing demands of ergonomics, aesthetics, materiality, manufacture etc. but when designers enter the world of business, this curiosity, empathy and mental agility can all to often seem to cease. It’s only by extending our understanding—to take the needs of the various arms of business as just another design limitation or specification—that we can really hope to have dramatic impact.
Whilst this may sound like an unglamorous and subservient understanding of design, Ethan suggests that this could be the strongest case for design’s representation in the boardroom. The more the design function can take on the helicopter view for the entire organization, the better it can function in producing products that help the business to thrive. If design is going to be tasked with taking these various business factors into consideration, it surely follows that design should be privy to all the information at the top and have a stake in the crucial decisions made at the highest levels.
5. Fast, Cheap AND Good
You’ve probably heard the smug old adage that designers love to roll out when they’re backs are up against the wall—fast, cheap, good; pick 2. Ethan rejects this trinity denial as lazy, pointing to design entrepreneurs as proof that you can have all three. “When you’re starting-up, everything is a balance…it’s got to be fast, it’s got to be cheap…your job is to figure out how good it can be and what is good enough.” Among the many other shortcomings of designers, Ethan points out, he reserves a particular distaste for esoteric design perfectionism. “When you’re in start-up mode, every day and every design decision is about survival. If you’re wasting time trying to figure out if you’re hitting Dieter Rams’ Ten Principles of Whatever, then you’re business is going to die and your product goes with it.” Ethan suggests that successful design-entrepreneurs are channeling their OCD into new definitions of perfection—encompassing, for example, just keeping the whole damn ship afloat.
6. Design the Impact, Not the Product
Ethan’s disdain for design perfectionistas and self-referentialism is fueled by a desire to use design to make real change. Clearly Ethan’s entrepreneurial success was as a result of spotting an opportunity to change the world for the better (breaking down the taboos holding back the pursuit of pleasure in this case) and not an idea for a great new product (they came later). Ethan’s advice for where aspiring designer-founders should start? “Forget about products. Start with the impact you want to make and design from there.”

Why Designers Must Put Invention First

Why Designers Must Put Invention First

  
Connect Everything

Charles Eames said, “Eventually everything connects—people, ideas, objects, etc….the quality of the connections is the key to quality per se.” The Eames office had a diagram that explained their approach to practice. There were three overlapping circles. One represented the interests of the design office. One represented the interests of the client. And one represented the interests of society as a whole. Their work, the Eames said, was at the intersection of the three.

Yet this intersection implied a business model: You needed clients. And those clients would pay you a fee to pursue things that interested them, the design office, and, ideally, society as a whole. The Eames had the luxury of choice. Their talent provided them with opportunities that ensured that the overlap stayed in line with their own interests. But what about the rest of us?

Realistically, we don’t always have the luxury of choosing our clients. So how do we shape ourselves in a way that matches our greater ambition? How can we establish a purpose that drives our practice more deeply and lets us work with more self-determination? The Eames’ approach is still the best guide for staying on course: first, connect everything in order to understand relationships, influences, and possibilities.

Google’s Ingenious Plan to Make Apps Obsolete

Google’s Ingenious Plan to Make Apps Obsolete

Which is what makes apps so contrary to Google’s future, and Google Now so vital. Apps put information in little cages you can visit when you feel like it. Google Now lets that information roam free, to find whomever might need it most.

# google now

Google Unveils Brillo, Its Answer for Smartifying Your Home

Google Unveils Brillo, Its Answer for Smartifying Your Home

Weave wants to make it so these devices aren’t linked only to your phone, but to one another as well. Weave exposes developer APIs in a cross-platform manner, so any connected device will speak the same language.

#connected home

Google Ventures: Not Every Product Needs to Be Beautiful

Google Ventures: Not Every Product Needs to Be Beautiful

There’s a hierarchy of design that all great companies move through:

Level 1, Product Design: Create a product that solves a problem or satisfies a desire.
Level 2, Interaction Design: Make it easy to understand and use.
Level 3, Visual Design: Make it beautiful.

#design sprint

BuzzFeed Founder Launches New Lab for Open-Source Invention

BuzzFeed Founder Launches New Lab for Open-Source Invention

In a blog post announcing The Open Lab, Honan writes that many of today’s media experiments with paywalls, new advertising models, or partnerships with Facebook or Snapchat, “are deeply boring to pretty much everyone who doesn’t depend on ads for a paycheck.”

Honan continues: “The logic of this new lab is: screw it. Let’s fly drones. Drones with lasers. And more to the point: let’s build drones with lasers and show everyone how to make them, too.”

#innovation factory

Pana Objects Tofu Stationery Set

Tofu Staitonery Set by Thai designers, pana objects